The Glory of Leaving It Undone

Written by O'Brian Gunn

Is it ok to stop without finishing?

The Glory of Leaving It Undone

I don’t like loose ends. That’s one reason I like to review finished narratives over at Don’t Wake Me ‘Til It’s Done. Another reason is that I like to see characters and stories reach their full potential, which doesn’t always happen when a series has its legs cut out from under it before the final THE END. That said, there is the occasional satisfaction and sense of peace to be found in an incomplete narrative. Let’s marinate on this idea together, shall we?

It’s Better Than Going Downhill

Your social media feed has probably been set aflame by reactions to a certain popular show involving an iron throne, dragons, and a one-handed kingslayer. Think of what public opinion would be like had that show ended one or two seasons ago. Sure, there would have been a massive gnashing of teeth and angry reactions, much like there is now, but it would have been a different catalyst for the same reaction.

Sometimes, a series builds itself to such great heights that it’s hard to consistently sustain that upward mobility. There could be a behind-the-scenes shake-up that sees the departure of certain actors, writers, or directors, or there may be network politics at play. Either way, future seasons could become a drastic (and widely lambasted) departure from what audiences are used to. But that can’t happen if the series abruptly ends even when it’s doing everything right.

A Shift in Medium

Say that you’re enjoying a TV show when it’s canceled right when the last season ends on a cliffhanger (I’m lookin’ at you Angel). While this feels like a sword through the stomach, there’s a chance the series could be revived by a different medium. Both Buffy and Angel continue on in comic book form, and the same applies to Serenity.

Demons, puppets, and talking dogs from Angel: Smile Time (2008) #2.

The great thing about such medium shifts is that it allows both the creators and the fans to experience the story’s world in a new way. For all the advances we have in technology, some feats are easier to accomplish on the page rather than on the screen.

There’s also the matter of money. Some shows are simply too expensive to keep going long enough for the narrative to wrap up, putting them on the chopping block. It’s often less expensive to switch the show to a different medium, such as a book, graphic novel/comic book, or a combination of both. I’d even love to see a story finished via video game. That may be a barrier for fans who don’t have the console the game is on, but it would still make for an interesting idea. With that Thrones show ending with a season of feature film-length episodes, it could set a precedent for reviving once-canceled/unfinished shows and giving them a proper wrap up without drawing things out too much.

The Story Won’t End in Tears...The Bad Kind

Touching back on behind-the-scenes shake-ups, what if a show you once loved doesn’t just jump the shark, but throws in a coupl'a backflips and twisting somersaults along the way? The show, book series, comic book series, or what have you ends alright, but it ends in tears of anger and regret. In this day and age, no matter how great something is, we have a tendency to focus more on what was done wrong or poorly. Sometimes, we even like to pretend that later, less-than-stellar seasons don’t exist, much like I do with True Blood.

It Can Come Back

Sometimes, the scope of a creator’s vision outpaces the technology available at that time. Rather than try to make do with lackluster visuals or look into shifting mediums, the creator may decide to leave the story unfinished...but not forgotten.

A screenshot from Beyond Good & Evil (2003)

Known as “development hell,” some projects are left in limbo due to a lack of production funds. Video game sequels like Beyond Good and Evil 2, Shenmue III, and Team Fortress 2 took years upon years before seeing the light of day. Just looking at the difference in visuals between the original Beyond Good and Evil and the upcoming sequel shows that an extensive wait isn’t always a bad thing.

I don’t like seeing food or stories go to waste. A lot of passion, time, and hard work usually go into both. That said, sometimes, it’s a pleasure to admire a dish and imagine how divine it will taste rather than consume it and potentially be disappointed. But, on the other hand--

A screenshot from the upcoming Beyond Good & Evil 2…

Fight Your Friends New Card Premiere - 05/24/2019 - Muriel

Fight Your Friends is a new card-battling game from Cold War Inc. which was recently fully funded on Kickstarter (raising almost twice their original goal). The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember that if you would like to pre-order the game, you can still do that on the Kickstarter page!

This week’s premiere is: Muriel!

Character: Muriel

Series: Angelarium

Creators: Peter Mohrbacher

Illustrator: Peter Mohrbacher

Webpage: Angelarium.net

Rating: Teen


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 05/16/2019 - The Collector

Fight Your Friends is a new card-battling game from Cold War Inc. which was recently fully funded on Kickstarter (raising almost twice their original goal). The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember that if you would like to pre-order the game, you can still do that on the Kickstarter page!

This week’s premiere is: The Collector!

Character: The Collector

Series: Carnaval de la Lune

Creators: Alex Fisher

Illustrator: Allen Geneta

Webpage: 

FightYourFriends.net


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Therapy Between the Lines - Comics and the Mental State

Written by O'Brian Gunn

A few panels from All-Star Superman (2006) #10 - by Grant Morrison & Frank Quitely.

Sketches in Trauma: Restructuring the Mind Through Comics Creation

Mental health issues and trauma have started to become part of public discussion, something we can talk about openly both in real life and online without fear (mostly) of being seen as irreparably broken, shattered, hollowed out, or cast aside. Taking this one step further, comics and graphic novels have started to include characters and narratives that touch on trauma and mental health, which has done wonders for starting a discussion and helping readers and creators alike come to grips with facets of their own lives that have been impacted by trauma and mental health issues. Reading such narratives is one thing, but to create them from deeply personal experience, and do so in a way that’s wholly authentic, and share them with others is an act of courage. And it can be quite therapeutic, too.

Examples of the Graphic Memoir.

The Graphic Memoir

David Small’s Stitches, Tom Hart’s Rosalie Lightning, Miriam Katin’s We Are on Our Own, and Shigeru Mizuki’s Onward Towards Our Noble Deaths. These are a few examples of graphic memoirs, personal stories brave creators were willing to share with both friends and strangers alike. In Stitches, Small recounts the loss of a vocal cord and how his radiologist father gave him cancer. Hart shares his experience of losing his young daughter, and Katin revisits her escape from the Nazi invasion of Budapest after she and her mother faked their deaths. Rather than keep these mental turmoils to themselves in private, the creators instead chose to not only root them up, but do so through a public forum.

Batman is ready to listen.

Graphic Medicine

Comics artist, physician and writer, Dr. Ian Williams is the creator of Graphic Medicine, a movement that explores utilizing sequential art to revisit trauma with the intent of allowing creators to reframe troubling experiences. While one can visit a therapist to verbally discuss and attempt to make sense of sources of mental anguish, using words may not have the same effect or catharsis as using images and a narrative structure. So, in a way, comic book artists and writers able to see their words woven into images can provide themselves with a source of therapy.

Digging a bit deeper into this concept, narrative therapy is focused on the stories surrounding a mental health issue. Such stories are constructed from cultural, familial and social influences. Narrative therapy acts as a catalyst to externalize something that’s been internalized. Over time, a person can have difficulty differentiating him or herself from trauma/mental illness or a mental health issue. While an individual may identify as being anxious or depressed, narrative therapy is a way to separate the Self from the Experience. Creating comics is a way to unpack the mental suitcase, which can help people realize they’ve been “carrying around another’s luggage” by mistake, claiming it as their own.

Which Came First?

Her smile seems genuine…

It’s common for creative individuals to be perceived as emotionally and psychologically sensitive, the old “tortured artist” trope, which can make creative types particularly vulnerable to mental illness and trauma. That said, you also have to consider that those with mental illness are often attracted to art and literature. Art therapy is a common treatment for those with mental illness. So, which came first: Art, or mental illness?

Either way, there’s no denying the emotional and psychological power of art. Even if you aren’t going through or trying to suss out a recent or deep-rooted tragedy, you can use art to plunge deeper into your current state of mind. Humans are multifaceted beings. As such, individual emotions can become twisted and chained together in a miasma that can only be properly (or improperly) sorted out by sitting with whatever we’re feeling and drawing, writing, inking or painting it out. That way, we have a more intimate overstanding of the roots that lead to the present fruit, as well as the psychological nutrients that allowed that fruit to thrive in the first place. Sometimes, a shallow comprehension just won’t do with us creative types; we’re skin-divers.

There’s no longer a heavy stigma on going to therapy or vocalizing your need or desire for therapy. Whether they realize it or not, comic artists and writers, professional and otherwise, can have a therapy session every time they sit down to create. Rather than write/create what you know, it seems as though it’s more productive to write/create what you feel.

Fight Your Friends New Card Premiere - 05/10/2019 - Oliver Slit

Fight Your Friends is a new card-battling game from Cold War Inc. which was recently fully funded on Kickstarter (raising almost twice their original goal). The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember that if you would like to pre-order the game, you can still do that on the Kickstarter page!

This week’s premiere is: Oliver Slit!

Character: Oliver Slit

Series: Oliver Slit

Creators: Latique Curry & Derk Harron

Illustrator: Latique Curry

Webpage: TheArtOfLatiqueCurry.BigCartel.com

Rating: Mature


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 05/03/2019 - Colonel Cobb

Fight Your Friends is a new card-battling game from Cold War Inc. which was recently fully funded on Kickstarter (raising almost twice their original goal). The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember that if you would like to pre-order the game, you can still do that on the Kickstarter page!

This week’s premiere is: Colonel Cobb!

Character: Colonel Cobb

Series: The Avengables

Creator: Emmalee Pearson

Illustrator: Jeremiah Zeier

Webpage: www.TheAvengables.com

Rating: Teen


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

The All-New, All-Indie Cinematic Universe

Written by O'Brian Gunn

Avengers: Endgame puts a cap on more than a decade of Marvel cinematic stories.

With Avengers: Endgame finally unleashing its cinematic might on the world and bringing a conclusion to phase three the MCU, now’s the perfect time to reflect on what was and what could be. Rather than focus on the MCU or the DCEU, let’s ponder the possibilities of a smaller, independent comic book universe.

While I’m in seven unique flavors of love with the MCU (and leaning more into the DCEU with their last few movies), I have to admit that I’m feeling...not quite burnt out, but wondering “what else ya got?” We’re in a golden age of TV, and comic book properties have never been more popular, both on and off the screen. That’s both a blessing and a curse; a blessing because we get to see major and crowd-favorite superheroes brought to life off the panels of a comic book, but a curse because there’s levels of monotony and “playing it safe” to nearly every comic book property.

Watching Marvel’s Legion can be a mind-expanding experience.

I can’t even keep up with the number of shows based on comic books currently available on different platforms. I usually check out previews for them, maybe even sample a few episodes. To me, most of them usually have the same formulaic feel to them, albeit with the occasional slight remix. That’s why Noah Hawley’s Legion has long been one of my favorite comic book-based shows, and one of the few I make an attempt to keep up with.

If it premieres on HBO, everyone will watch The Watchmen.

Based on Marvel’s Legion/David Haller, the show focuses on David and his struggles with his mental health and reining his powerful psychic abilities under control, all while making sense of the source of his schizophrenia. One thing I adore and appreciate most about the show is how frakkin’ experimental, bizarre and innovative it is. It’s not afraid to leap outside the normal narrative box and take a deep dive into what it would be like to be a telepath.

With HBO bringing the beloved Watchmen to the small screen (and looking more and more intriguing with every preview I see), now’s the perfect time for a cinematic universe based on a smaller, lesser-known comic book property. One of the great things about this is the fact that this indie cinematic universe doesn’t have to focus on superheroes per se. Or if it does, maybe a different type of superhero (physically or mentally disabled superheroes) or an approach to superheroes that audiences aren’t used to seeing (focusing on sidekicks or retired superheroes).

Indie comics aren’t intended to please the masses like DC, Marvel and other major publishers/film studios. By concentrating less on satisfying everyone (and the revenue that comes with it), indie creators can focus on telling the stories they want to tell, stories they want to read, stories that explore a popular narrative in a unique way. For instance, David Yarovesky & James Gunn are adding a horror twist to the superhero origin story with the upcoming Brightburn film. Imagine a cinematic universe similar to the Alien franchise where superpowered beings could be turned into zombies or possessed by demons and became threats to the world and the very people they once protected. The movies could explore the initial contagion/possession, how the heroes cope with friends becoming enemies, how the villains are also impacted by the possession/contagion and the origins or the possession/contagion, and how to contain or resolve the possession/contagion. I’m more than ready for the super-horror genre.

If Brightburn can bring the scares, we may see a new wave of super-horror films.

How many times have Hollywood executives gutted creativity or pumped the brakes on a creator’s ideas for a movie in development? What would the MCU look like today if Joss Whedon had been able to freestyle rather than have little choice but to stick to the Marvel’s curated list of dance moves and beats? While there’s no airtight guarantee this won’t happen with an indie cinematic universe, it’s fair to say there’s less of a chance of this occurring. With less interference and fewer cooks in the kitchen, there’s a better chance of getting the diversity we crave in stories, POV and characters (especially characters).

Something else to think about with an indie cinematic universe is how such movies will be marketed and advertised. Movie trailers (often) give too much of the plot away. Indie creators can implement creative marketing strategies that still serve to build hype and get the word out, but do so in a way that doesn’t spoil the movie-going experience or give audiences a false impression of the overall tone of the movie. Even if indie creators have a sizeable marketing budget, they may still have the freedom to try something new, and the knowledge necessary to pull it off.

There are rumblings of lesser-known comic books being made into TV shows and movies. For instance, Valiant Comics’ Bloodshot is supposed to debut on the silver screen in 2020. Hopefully, this is the beginning of a trend, one that ushers in a breath of fresh air that tests the boundaries of creativity and shows that creation is the original and one of the most powerful superpowers.

Bloodshot from Valiant Comics is slated to make his big-screen debut in 2020, launching a new Valiant Cinematic Universe. (art by Arturo Lozzi)

Fight Your Friends New Card Premiere - 04/26/2019 - Starling

Fight Your Friends is a new card-battling game from Cold War Inc. which was recently fully funded on Kickstarter (raising almost twice their original goal). The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember that if you would like to pre-order the game, you can still do that on the Kickstarter page!

This week’s premiere is: Starling!

Character: Starling

Series: Carnaval de laLune

Creator: Travis Starling

Illustrator: Travis Starling

Webpage: FightYourFriends.net

Rating: Everyone


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 04/12/2019 - Father Kael Donavon

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Father Kael Donavon!

Character: Father Kael Donavon

Series: Mercy Sparx

Creator: Josh Blaylock

Illustrator: Matt Merhoff

Webpage: DevilsDue.net

Rating: Mature


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 04/06/2019 - Sapphire Spectre

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Sapphire Spectre!

Character: Sapphire Spectre

Series: Sapphire Spectre

Creator: J.T. Molloy

Illustrator: J.T. Molloy

Webpage: www.JamesTMolloy.com

Rating: Teen


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 03/29/2019 - Corrick

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Corrick!

Character: Corrick

Series: Plume

Creator: K. Lynn Smith

Illustrator: K. Lynn Smith

Webpage: www.PlumeComic.com

Rating: Teen


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 03/22/2019 - Bogeyman

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Bogeyman!

Character: Bogeyman

Series: Carnaval de la Lune

Creator: Michael Schultze

Illustrator: Bill Reinhold

Webpage: www.FightYourFriends.net


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 03/15/2019 - Agente

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Agente!

Character: Agente

Series: L.U.C.H.A.

Creators: C.W. Cooke and Travis Hymel

Illustrator: Travis Hymel

Webpage: www.facebook.com/CWCookeComix

Rating: Everyone


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 03/08/2019 - Red Riding Hood

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Red Riding Hood!

Character: Red Riding Hood

Series: Carnaval de la Lune

Creator: Ash Maczko

Illustrators: Collette Turner

Webpage: www.fightyourfriends.net


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 03/01/2019 - Shahrazad

Fight Your Friends is a new card-battling game from Cold War Inc. which has a campaign running on Kickstarter right now. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card! And remember to check out the Kickstarter and back this awesome new game!

This week’s premiere is: Shahrazad!

Character: Shahrazad

Series: Shahrazad

Creator: Tom Hutchinson

Illustrators: Elizabeth Torque

Webpage: www.bigdogink.com

Rating: Teen


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 02/22/2019 - Naomi

Fight Your Friends is a card-battling game from Cold War Inc. coming to Kickstarter in February 2019. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card!

This week’s premiere is: Naomi!

Character: Naomi

Series: Ursa Minor

Creator: Tom Hutchinson

Illustrators: Mannix Francisco

Webpage: www.bigdogink.com


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 02/15/2019 - Kathryn Moore

Fight Your Friends is a card-battling game from Cold War Inc. coming to Kickstarter in February 2019. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card!

This week’s premiere is: Kathryn Moore!

Character: Kathryn Moore

Series: Broken

Creator: Sorah Suhng

Illustrators: Adelso Corona/Juan Hernandez

Webpage: www.sorahsuhng.com


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Fight Your Friends New Card Premiere - 02/08/2019 - Albert the Alien

Fight Your Friends is a card-battling game from Cold War Inc. coming to Kickstarter in February 2019. The greatest creators in indie-comics bring together the greatest characters of indie-comics for the biggest (and greatest) showdown in card-fighting history!

Nerd Team 30 - through a collaboration with Cold War - will be showcasing the premiere of a new card every week leading up to the release of the game. Be sure to check back each Friday to see the newest card!

This week’s premiere is: Albert the Alien

Creator: Trevor Mueller

Illustrator: Gabo

Series: Albert the Alien

Website: www.albertthealien.com


Fight Your Friends is a card-battling game brought to you by Cold War Inc.

All you need is 10 cards, 10 minutes, and 1 friend.


Build A Crew

Using 30 Gold, build a crew of exactly 10 fighters (Friends) and rumble with your buddies to see whose crew is the ultimate Fight Your Friends champion!

Match Crews

Each match contains four rounds. Round One pits one of your Friends against one of your opponent's Friends. In each round that follows, you and your opponent both add an additional Friend to the fight until it all ends in Round 4 with a knock-down, drag-out four-on-four slug-fest!

The Winning Crew

At the end of all four rounds, add up the Gold value of your winning Friends. The crew with the most Gold wins the match!


The Orders

All Friends are split up into three Orders, each with different strengths and weaknesses.

Network.png

The Network

The Network is an Order of brilliant Friends who favor technology and subterfuge to get an edge on their opponents. With no discernable chain of command, it’s difficult to determine the size and reach of The Network but it is believed to be far bigger than the other Orders, with anonymous membership in the thousands.


Primary Class - Rogue

Primary Class - Rogue

Primary Type - Enhanced

Primary Type - Enhanced


Society.png

The Society

Wealthy, cunning, and well organized, The Society is arguably the most dominant of the Orders. Their membership includes everything from world leaders and mega-corporations to underground splinter organisations, all working together to build what they believe is the ultimate utopian society.


Primary Class - Warrior

Primary Class - Warrior

Primary Type - Natural

Primary Type - Natural


Tribe.png

The Tribe

The Tribe is the oldest, though smallest, of the Orders. However, what they lack in numbers they make up for in power. The Tribe is made up of the ancient bloodlines of gods and monsters, and the beings that honor them.

_


Primary Class - Witch

Primary Class - Witch

Primary Type - Supernatural

Primary Type - Supernatural


About the Friends

Every Friend has a Friendship Bonus. When a Friend enters a fight while another Friend is active, their Friendship Bonus is triggered giving them enhanced abilities and ratings. This bonus also carries over to future Friends played during this round.


Previously Revealed Cards

Pledge Your Fur! The Squarriors: Summer Oversize Hardcover Goes To Kickstarter

Written by Neil Greenaway

Ghost, an assassin for the Maw. Interior from Squarriors: Summer #2.

Squarriors is a story set in a world where an unknown event in the late '80s led to the extinction of the human race, and the rise of intelligence in the other members of the animal kingdom to the human level. Flashing forward to the mid-'90s, we see that groups of the animals have formed into clans (like the Tin Kin, the Maw, and the Amoni) - each following a different code of behavior. As the varying clans vie for control of the forest, bloody warfare erupts between the different factions of this feudal society.

The first volume of the comic (Squarriors: Spring) followed the Tin Kin tribe as they tried to decide whether to face the encroaching armies of the other clans or to leave their home in search of a better place. By the end of Spring, the characters (that survive) have seen political intrigue, murder, betrayal, and redemption - and war seems imminent.

Team Ash

Team Ash

Author Ash Maczko & artist Ashley Witter (collectively known as Team Ash) and the folks at Devils Due Publishing had accomplished a truly remarkable feat - creating an independent comic series with an intricately woven story; lush, beautiful art; and high production values. The second volume of the series (Squarriors: Summer) was all set to continue expanding the lore laid out by the first book, but two major stumbling blocks kept getting in the way: time & money. Everyone knows that creators rarely strike it rich off of their passion projects, and so both Ash & Ashley have taken work on other projects - pushing the next issue of Squarriors ever farther away. Which brings us to the new Kickstarter.

In an attempt to raise the funds for the final two issues of Squarriors: Summer (#4 & #5), Team Ash has teamed with DDP and Cold War INC. (the company behind the Squarriors TCG) to launch a crowdfunding campaign with some interesting rewards for fans of the comic series and the card game. The new offerings include enamel pins, a Squarriors stor-folio, KS exclusive variant cards for the Squarriors TCG, and the Squarriors Vol.2 Oversize Hardcover. Join us as we take a closer look at the campaign! Pledge Your Fur!


First, the new Kickstarter video (starring Ash, Ashley, and John Neuls & Matt Reynolds from Cold War INC.). The book looks awesome, and the skit made me laugh out loud.


A “hard no” to a music video? Oh well. Let’s have a peek at the rewards that you CAN get. The oversize hardcover editions of Squarriors are 30% larger than a standard trade paperback, and they are gorgeous! I have the first volume from a previous Kickstarter, and it makes a striking addition to my bookshelf. You can get either or both of them, and they come with KS exclusive variant cards for the TCG!

Both Oversize Hardcover Editions of Squarriors are available, and each comes with an exclusive TCG variant card.

You can pre-order both of the new single issues (Squarriors: Summer #4 & #5), and they also come with KS exclusive variant cards for the TCG! These would ship separately, as they were released. All of the issues are available as digital rewards as well.

Pre-Order the new issues of Squarriors: Summer….

…. or order the entire Squarriors: Summer series in single issues!

If you already have all of the single issues, then certainly you need a place to keep them. This snazzy new Sqauarriors themed Stor-Folio will hold up to 30 single issues.

The Squarriors Stor-Folio!

If you missed out on the Kickstarter for Sqaurriors: The Card Game in early 2017, you can pledge to get the retail edition of the box set here - and it comes with a KS exclusive variant King card! In Squarriors: The Card Game, you control a tribe of woodland critters engaging in violence, betrayal, and mischief. Utilizing advanced tactics, relying on a unique code of the wild, and carefully selecting creatures, playing a game is like creating your own story from the comic series. Give it a try and play online here.

The Squarriors: The Card Game pledge level comes with an exclusive variant King card.

There are pledges that will get you all of the exclusive variant cards for the Squarriors TCG.

If apparel is more your thing, there are Squarriors enamel pins and t-shirts as well! The t-shirts feature either King or the Bloody Paw design and come in sizes from S-2XL. Though the art MAY change for the pins, the concepts show Redcoat, the Bloody Paw, King, & Emperor Ra!

Both of the Squarriors t-shirts come in men & women’s sizes, S-2XL.

Pledge Your Fur by wearing Squarriors enamel pins!

I hope that this campaign succeeds. The world of Squarriors is a beautiful one and I would love to see it fleshed out further. For as epic as the story can feel, I have to keep reminding myself that the events we have seen in the series so far have all taken place in the confines of one small patch of forest - but the animal uprising is taking place all around the globe. There is still SO MUCH of this story left to explore.

You can support the Squarriors Vol.2 Kickstarter by clicking here!

You can read past interviews with Team Ash by clicking here, here, or here.

You can see more work from Team Ash at  squarriors.comcoldwar.us; or ashleywitter.com.

Squarriors: Summer #1.

Squarriors: Summer #2.

Squarriors: Summer #3.

Kickstarting the Apocalypse - Daniel Crosier talks about Camp Crash Episode 2

Written by Neil Greenaway

The Camp Crash release poster, featuring the art of J. James McFarland.

In a post-apocalyptic landscape, a group of full-grown children (who never left their parents basements) are taken to a dystopian summer camp and taught the art of warfare.

That is the basic idea behind Camp Crash, a new web-series being developed by Writer/Director Daniel Crosier and the crew at Misassembly Productions. Filming at GRACe (the Globeville Riverfront Arts Center), Crosier and his crew produced the first episode in 2017 and debuted it in late December at the Mutiny Information Cafe in downtown Denver. When asked about the main theme and production Daniel said, “We wanted to feature a secluded, unknown backdrop of Denver where we can enact our absurd, creative script - and see what magic would erupt from it.”

And now the time has come for episode 2. This time around, the Misassembly crew are turning to crowdfunding for their production and running a Kickstarter campaign. Created by Crosier, the goal for this project would be to complete the new episode with friends (both new and old) while further uniting Denver’s creative community.  Misassembly also wants to bring backers on the production’s journey through the Kickstarter campaign.  Participants will have opportunities to be on set, experience a death scene, and take part in the creative process while also partaking in collectibles.

I had some more questions about the Kickstarter campaign, the new episode, and the Camp Crash series in general - and Daniel was kind enough to take some time from his busy schedule just to appease my curiosity.


Neil Greenaway:  Can you explain the concept behind Camp Crash?

Daniel CrosierCamp Crash is a mishmash of influences like Mad Max, and Meatballs.  After seeing Mad Max: Fury Road I was thinking about what my approach to a post-apocalyptic jaunt might be.  I thought about dystopian summer camp, and since I had access to GRACe in Globeville, that is artist studios and stockyard, I decided that’d be a great setting. I wanted to make it found object, and involve my friends as much as I can to achieve something along the lines of a dramatized Burning Man gathering.

Hagar T. Mangtooth holds aloft the hand of Daniel Crosier, writer & director of Camp Crash!

NG:  What is the web-series about?

DC:  After the economic crash in ’08, kids retreated to their parents’ basements.  Some never moved back out. So the parents signed the kids up for summer camp to get them out of the house.  Along the way, one group of kids is hijacked by Hagar T. Mangtooth, camp counselor of Camp Crash, where he takes them to learn the art of warfare.  There they must fight to become camp director! The greatest of honors!

NG:  Can you tell us about some of the main characters that inhabit this world?

DC:  You have the four kids who are your guides through this terrain.  But you meet characters like Hagar T. Mangtooth, the camp counselor. Mangtooth is the surrogate father figure - or bumbling, sword wielding uncle - that you never want to have, but are stuck with. Plus the valkyrie warrior, A.R. Mas Tildun who guards the gates of Crash.  They’re all worthy of their own action figures.  The upcoming episode 2 will introduce Stu Moungus; camp director Faux Mangina; and the like of Meo Toto.  After which will be a flood gate of absurd characters.

The campers march! A still from Camp Crash episode 1.

NG:  The first episode saw the campers gathering and meeting their camp counselor for the first time. Can you tell us what to expect from the second episode?

DC:  Once they enter Camp Crash, it is the Hall of Mess time, where the locals hunt wild burritos - plus some endearing moments for the campers - layered with moments of death, combustion, blood and glitter! So, you know. Happiness!

NG:  I know that after the second episode, you want to film 9 more episodes of Camp Crash. How much of the story do you have planned out already?

DC:  The scripts are all done.  However, I treat them as a living organism and not some bible. They are  free to change drastically.  I purposely left details like locations, set pieces, costumes, and props vague so that we can utilize what we have in our limited grasp.  Limitations breed innovations.

The actors are encouraged to make their characters their own.  Create back stories.  Make their own costumes. Inform us on how their story goes. Improv on set. Very exciting stuff! Like Twizzlers!  Is it a straw or just a candy? I am here too say that it is indeed both.  Probably best not to be used as a hose for your car though.

NG:  A lot of the characters in Camp Crash are played by Denver local artists, and you have several more involved on the production side of things. How did you bring this group together?

DC:  You’re right. They are friends or started out as friends of friends.  We have a wonderful family unit.  There is nothing I wouldn’t do for these cute boogers! With that, it is all about networking.  They enjoyed the material. Saw that it could be a fun fever dream. Off we went.

Hagar T. Mangtooth threatens Kid 2 in Camp Crash episode 1.

NG:  Does everyone work well together?

DC:  Indeed.  I think so.  I think there is a large family element. Episode 1 was a hilarious time in front of that camera and behind.  Lot’s of food and planning! I did not want to waste anyone’s limited time.

NG:  You had said that the actors were encouraged to create their own characters and supply some of their own props - that must add a chaotic, mismatched aesthetic to the series. Did that add any challenges to the production?

DC:  Yes. To expand on what I mentioned. They were able to inform the script, and how things were shot.  I might be the writer and director, but with a group effort like that I welcome when my cast and crew pitch new ideas.  I don’t have all the answers.  I would suppose that could be perceived as arrogant if I did.  I wanted to create a safe space to share ideas.  Truly make it a team effort!  With that, yep, the script was always changing.  The other scripts for the future episodes continue to change.

NG:  Several of the high-end backer rewards for this campaign feature opportunities to be a part of the filming process. Do you think it will be fun seeing fans interact in a real way with the project they are funding?

DC:  I think they’ll have a blast.  They might have paid to play.  They are a larger component for us to get to the finish line and beyond.  We are open to have them be part of the family.  I think that is one way to strengthen the creative community both locally and globally. 

With the state of politics and the world reshaping the way that it is, I feel we need to open our hands and homes because we’re all in this together.  So let’s have fun making art and more importantly an endearing mess.  Camp Crash, baby!


Hagar T. Mangtooth (played by Allan Elijah Cutler) in the new Camp Crash Kickstarter video.

Along with Daniel, the cast of the new episode already includes Denver actors Allan Elijah Cutler (seen in the KS video), Ashley Frary-Lutz, Kelly Shortandqueer, Bonnie Finley, Craig “Pepper” Deluca, and Amanda Armstrong.  Behind the scenes, Camp Crash has Ryan Policky as the director of photography and editor, with music from The Limbs and Little Fyodor. Misassembly co-producers Pete Roskop, Gerhard Ka’aihue, Elise Sargent, and Quddus Ajimine (alongside a local support system of family and friends) were also involved.

Crosier reflected on one of his favorite moments during filming, saying,  “I had a fantastic time working with my remarkably talented friends creating this absurd world as truck drivers passed by scratching their heads at what was transpiring in front of them. Good ol’ family fun!”

The Camp Crash Episode 2 Kickstarter ends on August 10, 2018. Look in on their campaign, watch the video, and support this humorous new web-series if you can!

To learn more about Camp Crash and support the project, click here.

To read another interview with Daniel Crosier, click here.

To learn more about Misassembly, click here.

Also, the version of Camp Crash episode 1 that appears at the end of the Kickstarter video (seen above) is the edited cut. To see the NSFW version (contains full frontal nudity) click here.

A.R. Mas Tildun is greeted by Hagar T. Mangtooth in Camp Crash episode 1.